Tag: Add tags

Results

  • DnDSession Update 6-2-15 Part One

    The Moonsea Mulmaster Elmwood Lis Fort Dalton Lisen Sands and the lighthouse Elmwood: Woodcutters and Fishermen Population 500 Humans, Dwarves, Elves Constable-Thoyan Jorgadaul (H) Temple of Selune (Half Moon)-Lady Anorah (H-Cleric) …

  • DnD Session Update 7-28-14

    p. Information gathered: -Reward collected from constable -You stock up on holy water and purchase needed supplies from the Trading Post -Fort Dalton was burned to the ground by attacking orcs, no survivors -Captain Scalling Badaxe is not in town …

  • DnD Session Update 10-27-15

    p. Spending time in Elmwood going up levels, stocking up on gear at the Trading Post and healing potions is your main focus. Pholstus makes contact with the druid Calafast in the grove. Starbreaker makes contact with Lady Anorah at the Temple of the …

  • DnD Session Update 8-10-16

    p. Mirabar, a prospering city of the north. Made of humans and dwarves working and surviving together. Bordering the Spine of the World and producing metal goods from the ores it produces from it numerous quarries while it trades routes to the Sword …

  • DnD Session 10-1-14

    p. Waking in a dark, solitary, windowless cell with no memory of how we came to be here, a locked cell door blocks our only exit. Naral Ranolde the Wood Elf Ranger and Duergan Oakcrest the Hill Dwarf Cleric introduce themselves to each other and try to …

  • DnD Session 10-15-14

    p. We awake in the same stone cell as the day before. Naral had a successful saving throw and remembered every detail from the day before while Duergan held to the standard hard headed dwarven way of existing failed his saving throw and could not remember …

  • DnD Session Update 6-2-15 Part Two

    p. All of your travels have led you to Elmwood. A pair of Dwarves, an Elf, a Goliath and a Gnome. Clerics, a Ranger, a Monk and a Bard respectively. Brinnell, Duergan, Sariel, Starbreaker and Wilhelm have found themselves standing in Still Water Inn …

  • DnD Session Update 6-9-15

    p. While waiting for Captain Scalling to return, you try to decide what to do with the magically glowing crystal and the (4) tattooed kobold captives. You charm the spellcaster and find out that this group was supposed to meet up with their clan leader …

  • DnD Session Update 6-16-15

    p. Rested and ready you decide to stray from the coastline and make for the wooded area east of the inlet. Having the kobold leader Muruke tagging along with Bruenor, tied and gagged as you set off to find an ogre. Trees are more plentiful here as well …

  • DnD Session Update 6-23-15

    p. After checking to make sure the exit above is impassable, you decided to rest but not before placing marbles and strings with bells to act as an alarm system if anything approaches. Once the rest is complete you choose a direction of one way or the …

  • DnD Session Update 7-7-15

    p. After resting in the alcove on the “safe” side of the river running through this underground cavern, magic items that have been identified are exchanged so each can benefit the party best. All are now 2nd level. Pholstus the water Genasi having a swim …

  • DnD Session #6 7-14-15

    p. Standing in the dark and foreboding cavern where two of your party have nearly meet their ends, you debate on what to do next. Low on hit points and spells, should you try to endure another encounter with the Quaggoth’s or wait to be caught in …

  • DnD Session 7-21-15 Part 1

    p. A quick once over of what you have found in the 2 aft cabins: -Log Books -Log Books labeled “Captain’s Eyes Only” -Leather bound Spell Books -Books -Scrolls -Iron Chest -Drawings on paper -Framed Artwork Closer examination and searching will …

  • DnD Session Update 7-21-15 Part 2

    p. The iron chest. Pick checks it out and finds no trap. Finds no lock either. Placing the chest on the ground outside the ship and using Mage Hand, Furthak flips the top open. Out floats a legless figure with a heavy Scottish accent and introduces …

  • DnD Session Update 8-4-15

    p. As the orcs stood up both you and they were surprised to see the other. A word in orc then a few words in common leads to you attempting to “befriend” these blockade makers. Trying to talk about Xul-Jarak as a place in common with these orcs fails …

  • DnD Session Update 8-11-15

    p. Completing your rest with the caravan, you wake the next morning to the readiness of the caravan to get underway. The thought of diverting the travel to Maskyr's Eye has been dropped, so once you exit the forest and meet up with the North Road, the …

  • DnD Session Update 8-18-15

    p. Moving further into the unknown of the dark tunnels below the city of Mulmaster you find yourselves passing smaller drain lines off this main tunnel. Some far too small for any of you to pass through and some large enough to crawl through, so when …

  • DnD Session Update 8-25-15

    p. Darkened streets in the city of Mulmaster is where you find yourselves dodging from shadow to shadow increasing the distance from the city wall. The sound of a warning horn can be heard behind you that adds to the adrenalin surge helping to increase …

  • DnD Session Update 9-3-15

    p. Your long rest is disrupted when you are awakened in the middle of the night by the sounds of alarms, horns and yelling outside your window. As Captain Furthak and his cabin boy Pick remain spooning, Sariel makes her way downstairs and to the …

  • DnD Session Update 9-8-15

    p. Darkness fills the stairwell you stand in that leads to the lower levels below Xul-Jarak. As you illuminate your path and turn a corner, you discover a halfling bard with an accordion named Seraphina standing in the stairwell. With no hesitation the …

  • DnD Session Update 9-15-15

    p. Questioning of the subdued orc reveals a path to the crystal you seek. Captain Furthak also loses his connection to the Brightstar which you feel means either it is destroyed or it has slipped into the Elemental Chaos. p. You decide to check …

  • DnD Session Update 9-22-15

    -Brinnell jumps into the magic circle that Bruenor fell into. A moment later they both step out of the circle as Bruenor casts fog cloud and turns into a large bear as Brinnell grabs the crystal and makes for the edge of the fog. -Pick and Captain …

  • DnD Session Update 9-29-15

    p. All but Sariel and Seraphina are near the teleportation circle. The two of them notice the water entering at the top of the now collapsed stone mound is still producing water as it falls 30' to the floor from an unsupported height. Seraphina casts …

  • DnD Session Update 10-6-15

    p. With potions of water breathing still running you suddenly find yourselves engulfed in water. A strange feeling that you are not where you were a moment ago. Cold water. Icy cold water. Nothing but water in all directions but one where it is darker …

  • DnD Session Update 10-13-15

    p. With Degorian pushing from behind and Bruenor paddling, the group makes its way along the ice wall towards the end where access to a sloping rise leading to Argent lies. As you round the end, coming into view are 4 huge ice canals 500 feet above you. …

  • DnD Session Update 10-20-15

    p. Standing onboard the Brightstar in the middle of the Elemental Plane of Ice with it wedged in an ice crevasse during an unbelievably dense snow storm surrounded by Yeti is where our story starts off today. -Yeti can be seen below the ship as …

  • DnD Session Update 11-3-15

    p. Wights and a Wraith are still before you in battle. The Wights have been turned but the Wraith is attacking. As the Wraith is destroyed, you attack the wights and break the turning so they attack you back. Once all are dead you investigate the area. …

  • DnD Session Update 11-10-15

    p. After spending some quality time in The Long Arm tavern speaking with the bartender and folk talking about the surrounding area brings up tales of demons hiding on the woods to the south, how the fort has been abandoned by Mulmaster after the orc …

  • DnD Session Update 11-17-15

    p. With Captina Furthak taking rest in his cabin, the group contemplates its next move after they all share with each other what new magic items they had gained. Not being able to find a crew (over the age of 10) here in Lis, makes it tough to try to …

  • DnD Session Update 11-24-15

    p. You decided to check out the opening you see in the back of the cavern after Draven animates a pile of bones from the remains in the cavern. Pick moves into the dark passage and with his darkvision finds a rough sloping passage leading down some 30’ …

  • DnD Session Update 12-1-15

    p. As Sariel, Captain Furthak and Pholstus train for leveling up in the city, the rest of the party awaits the crew to show tomorrow. Three days in a row, before they head off to the city, Sariel is forced to make a Wis saving throw against a magical …

  • DnD Session Update 12-8-15

    p. The realization that cabin boy Charley did not make the trip finally hits home. p. After all have leveled and items have been purchased for stocking up, Pick has goggles of sort fashioned for his Gem of Seeing for easier access. Potions and …

  • DnD Session Update 12-15-15

    p. A large darkened chamber within the huge cathedral dedicated to Dagon is where the fight begins. A black undead looking creature to your left had appeared draped in robes and carrying a scythe. Armored warriors emerge from a door to your right while …

  • DnD Session Update #29

    p. While still within the Elemental Planes in the city of Gloamnull, Captain Furthak and Seraphina make it back to The Brightstar where Starbreaker is waiting. They take a long rest and prepare to find their lost companions. Meanwhile Pick has found …

  • DnD Session Update 4-22-16

    p. On the plane of the Seven Heavens at the base of Mount Celestia from the Castle of High Wisdom is where you start out after spending several weeks here resting and planning your next move. The celestial creatures here have discovered the whereabouts …

  • DnD Session Update 4-5-16

    p. Checking out the passage with the Prismatic wall you now see a sphere floating in the middle of the hall before the magical wall. It appears mostly clear but has several indentations in its surface. Captain Furthak makes the indentations out to be …

  • DnD Session Update 4-19-16

    p. Leaving the tomb of Kursk behind, you make for the city of Melvaunt to the south. Along the river you find orcs so you decided to stay to the rise west of the river and make your way south. The faint smell of smoke is in the air as you travel. A good …

  • DnD Session Update 5-3-16

    p. Resting in Melvaunt for the night brings you back to fully healed and full complement of spells. Magic items recharge and more rumors are heard. The city is still at an elevated level of awareness since the massing orcs have destroyed villages and …

  • DnD Session Update 5-17-16

    -Explore more of the dilapidated structure that these dark figures are holding up -Find a large room containing numerous figures along with a dark mass with long tendrils reaching out from the center of the room -You notice a familiar dwarf figure in …

  • DnD Session Update 5-31-16

    -Moving the ship back out into the swamp to what you think is a safe distance, you rest -Finding a trail in the deep brush that leads away up the rise into the darkened Plane of Shadow hoping to find Captain Scalling Badaxe and the Ebon Dome -As you …

  • DnD Session Update 6-14-16

    p. With the dwarf Captain Scalling Badaxe out of the way, you gained another shadow shard. You search through the remains of the Temple of Ebon Doom and find evidence Shadar-kai dwelling there as well as the dwarf and dragonborn. Tracks and blood from …

  • DnD Session Update 6-21-16

    p. Battle continues with the Rune Dragon hanging on the side of your ship. Starbreaker loops a rope around Despayr’s neck with an outstanding athletic move that inspires all. Despayr drops from view after breaking the rope while moments later the ship …

  • DnD Session Update 6-28-16

    p. Faced with the wraith of the Rune Dragon Despayr when you entered his domain seeking the return of Starbreaker, doom has befallen you. Between breath weapons from the young black dragons accompanying Despayr and the bold attacks from the rune dragon …

  • DnD Session Update 7-13-16

    p. You have run into a group of giants that appear to be escorting two giant sized carts pulled by large pack creatures. Sariel hides when you are approached by a huge sized giant and a half dozen large sized ones. Communication is attempted as the …

  • DnD Session Update 7-27-16

    p. Captured and surrounded by giants, you are moved towards the citadel. Beyond the stone arch, across the stone bridge that spans the chasm before the great spired structure and up to the 25 foot tall double metal reinforced doors of the fortress. The …

  • DnD Session Update 8-3-16

    p. Now that Despayr the Black Rune Dragon has emerged from the dark portal, Pick, Furthak and Bruenor stand at the side of their new deity looking down from the damaged roof of the dark citadel of Shar. Draven being hidden out in the dark woods makes …

  • DnD Session Update 8-24-16

    p. This tale begins outside of Mirabar. Beside me was Jeleneth, the brave animal shifting druid, Durim, the protective shield-bearing paladin, and Fritz, a cunning gnome who can disappear at will. I stood among them with my greataxe in hand. Together we …

  • DnD Session Update 8-31-16

    p. During your rest overnight outside the underground complex, you are awoken by the sounds of thuds, crashing trees and brush as well as howls off in the distance. As you did not get a full rest in, you are still down on spells and hit points. As the …

  • DnD Session Update 9-7-16

    p. Back in Mirabar you rest, supply up and gather information around town. After finding out that Alaric’s home was broken into and items were stolen, Fritz seeks out the thieves guild to try and find out who had done this and if they were tied to the …

  • DnD Session Update 9-21-16

    p. Looking off to the south gives you a glimpse of the path you have taken to now be standing upon the massive rock where the barbarian tribes have created a sacred shrine, Raven Mound. To the north rise the foothills and further, the Spine of the …

  • DnD Session Update 10-12-16

    p. Hanrik and Yolanda make their way down the final 600 foot section of pulleys and ropes taking them down to the valley floor. Welcome to Klauthen Vale. Several hundred feet out from the valley wall from them are 3 carts pulled by oxen. They also see …

  • DnD Session 10-19-16

    p. Standing outside the dwarven stronghold where the two carts remain as you notice the massive doors across the bridge beginning to close. You can see more Bullywugs beyond the door into the canyon wall pushing the door as your fighters move to …

  • DnD Session Update 11-2-16

    p. Hiding within the forest edge along the river after the battle, you decide to pursue the raft which is supposed to contain a dragon’s remains headed for the island and some dark ritual. Making your way back out to the river’s edge, you notice …

  • DnD Session Update 11-16-16

    p. -Hearing possible screams of battle coming from down the hall, the group enters the large hall with pillars to see several bullywugs some distance down the dark hall with glimpses of a dwarf dodging between pillars p. -Making for the bullywugs to …

  • DnD Session Update 11-30-16

    p. -You make your way back to the grand round room of doors. Scotty seems interested in where these door lead p. -You rest and heal up. Again you gain the benefit if a long rest in the time of a sort rest p. -You decided to open more doors. …

  • DnD Session Update 1-25-17

    -One of the doors in the grand round room took you deep into the mines below the ancient dwarven city -Heavy duty lifts move between the 5 levels of the mines -You find a sanctuary devoted to Moradin -You encounter Hook Horrors, Cave Fishers and …

  • DnD Session Update 2-15-17

    p. Hiding in the brush of the river bank you notice the large mass overhead which had the lights you had seen at a distance is not dark. It is still moving but has caught up with you and is now passing you. It is heading straight for the light source …

  • DnD Session Update 2-22-17

    p. Deciding to make for coast city of Neverwinter, your path takes you through Neverwinter Woods. As you travel across the grassy plains towards the woods you enter an area of more hilly surroundings. With the woods in view you notice a structure off …

  • DnD Session Update 3-8-17

    p. As you approach the eastern edge of Neverwinter Wood, you notice movement beyond the tree line. Giants, Hill and Stone are grouped along the forest edge. Wolves and arms the giants have as all but one of them start moving south. The lone giant and a …

  • DnD Session Update 3-22-17

    p. The powers in charge in Neverwinter have provided you maps of Luskan and a brief description of what they know has happened there. With giant having taken the city, you come to find they are searching for a Dragon Orb that is rumored to be within …

  • DnD Session Update 4-5-17

    p. Lum came to a sense of being that revealed to him the deception that took place when he gave away his Gauntlets of Ogre Power to Bouldergut. Holding up his holy symbol he then challenged Bouldergut to swear a blood oath to Thor Odinson or taste the …

  • DnD Sessions Update June-July 2017

    p. Lives have been lost and new faces have appeared. Attempts to move through magical forests have caused paths to take a different course. Giants have been encountered, war bans have been discovered and entrance into a city had been gained. Rewards …

  • Home Page

    h2. Greetings fellow adventurers. Check with us for openings to join a campaign using the D&D 5e rules. We are located in Evansville WI. area. We are long time D&D Players/DM ready to conquer new worlds. Contact us or spread the word to anyone …

  • Main Page

    *Treasure List* Coins: Gems: Various Items: *DnD 5th Edition Character Sheets* "Character Sheet Form Fillable":https://onedrive.live.com/redir?resid=B6CAD43080265A8D!1373&authkey=!AML-d9MCoTdT2MQ&ithint=file%2cpdf "Character …

  • Brinnell

    p. Brinnell is not my real name. It's the name of an elven knife thrower I saw perform at a fair during my travels since leaving home. The story I'm telling you is my history but the names and places have been altered to keep myself and them safe. p. …

  • Furthak the Runekeeper

    am Furthak, Keeper of the Runes of Xûl Jarak and Mage of Thar. I was born and then orphaned in the vile city of Mulmaster where I endured the poverty, violence, distrust, and outright hatred that is every half-orc’s birthright. Somehow I managed to …

All Tags