Waking in a dark, solitary, windowless cell with no memory of how we came to be here, a locked cell door blocks our only exit. Naral Ranolde the Wood Elf Ranger and Duergan Oakcrest the Hill Dwarf Cleric introduce themselves to each other and try to figure a way out.
We can hear voices outside the cell, as we make some noise ourselves we attract a kobold who makes his way towards us and bangs on the cell door to quiet us down. We get him closer and attack with spells then pull his body close enough to search. Gaining a club, scroll and a key, we exit the cell and search the area. As we move down the hall we are attacked by 3 more kobolds that pop out of a movable stone on the floor. After removing the kobold threat we gain a hand crossbow (no bolts), 3 more scrolls and a small box. Box seems magically protected as it fights back when Naral tries to whack it open.
After hearing a deeper voice (possibly an orc) coming from further down the way, we decide to climb down into the floor and cover it back up with the stone flooring. We find it drops us down to a level below with a choice of 3 directions to go. Searching ahead, Naral discovers another cell with an occupant. We free the Tiefling Bard named Mynks (?) as he joins us as an NPC. With is thieving abilities, he tries to open the small box but is injured by the box as it protects itself magically.
As we stand in the hall, a gimpy kobold walks around the corner back where we dropped in, we follow. He enters a door and room with light within, so we sneel up and plan to grapple him and get some answers via interrogating. A room with many books, a large chest, an evil looking book on a stand with a feather and a single door as an exit. We try to get info out of kobold but he is a bit of a wreck. The chest contains some emeralds, rubies and diamonds, 2 pendants along with a great number of gold pieces. The most interesting item is the vile looking book on the stand. We also find sacks containing all of our possessions we each had prior to finding ourselves stripped and locked up. We gather all the goodies along with as many books from the shelves as we can manage and make for the door.
Once the door is opened, we see nothing beyond. We threaten the weak kobold by pushing him towards the nothing. He does not react so we plunge through and find ourselves deep within a forest. Naral climbs a tree to get our bearings and sees a walled city off in the distance with smoke rising from it. We make our way towards it.
Finding greedy gates man here at Dorgan City, we over pay to enter the city but as we seek safety, it is worth it. Finding the Tumbling Pangolin Inn, we get a room and proceed to check out our findings. Scrolls, small box, gems, pendants, books and vile book. Seeking out a mage to identify some of the items magical powers, we make for the tardis like wizard tower in the center of town.
-Small magic box needs a key to open.
-Pendants are magical but tied to the cult the kobolds, orcs and more are part of
-Scrolls and books are filled with prophecies written in draconic and other languages
-Book with feather, the mage would not even allow us to uncover claiming it is evil
Off to find some potions of healing as we have come to find there are no churches or temples within the city. Rumor that a temple lays outside the city somewhere. So to an apothecary we go. Of course the one we find is an old lady wearing another one of these pendants and we discover this as we are hit from behind and knocked unconscious. Waking tied to chairs in some kind of cellar, Naral frees himself as a figure comes down the stairs within the room and attacks him. Duergan frees himself as well while the bad guys is deposed of. We are in the cellar of the apothecary so Mynks imitates the guards voice to try to draw the old woman’s attention to the cellar. We grab her as she moves behind the curtain hanging across the cellar entrance, got her. Mynks cast charm person on her and we get some answers to things.
The evil book we have belongs to the cult and they need it for the spells within for a ritual they need. She is a spy in town and there is a network here in Dorgan of this cult. Communication is provided by runners but we also find out about a tree with a knot that can be used to call for help. Knowing we have something of great importance to this cult, we know they will be looking for us. We dispense with the old lady (before we ask where the tree is), grab 5 potions of healing and make our way back to the inn to check on our chest of gold and to see if we are being watched.
Chest is emptied of gold and filled with snakes when we find it. The room’s door is open and the windows have been used to gain entrance to the room. Bar keep points out a woman that is staying in the room next to us at the inn so we ask her if she had seen anything. A cloaked figure was seen in the room by this woman. We find some street urchins that had seen cloaked figure climbing the building and they knew of his use of the sewers as a transit system. One child, Flynn, leads us into the sewers to a ladder he had seen the cloaked figure use. We send the boy out and make our way up ladder. It opens outside the city a short distance beyond the wall. Naral views a cloaked figure standing next to a tree in the near dusk light outside this sewer exit. He sneaks up to his and attacks. We exit the sewer and join in and subdue this fellow. He is very uncooperative so he is dispatched and we rest for the night.
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