With Captina Furthak taking rest in his cabin, the group contemplates its next move after they all share with each other what new magic items they had gained. Not being able to find a crew (over the age of 10) here in Lis, makes it tough to try to journey to King One tusk’s Tombor make your way all the way to Mulmaster. Not wanting to leave the ship unprotected and with a suggestion from Whisper, the party decides to try to connect with the sphere to attempt to transport the ship to Mulmster. Draven try does not succeed so Starbreaker steps up to try. He fails but worse than that he falls under the control of the sphere. The Sphere then has Starbreaker attempt to activate the teleportation spell and transport the ship and its crew away. Inspiration is added into the attempt as Starbreaker succeeds in casting the spell. Though, you do not end up in Mulmaster.
The ship and party find themselves floating in a vast space of far off clouds and storms with no ground to be seen. Above you and off at a distance you see a large rock mass perhaps ¾ mile in diameter. Looking for detail you make out a huge wall running the perimeter of this floating mound of stone as water falls and cascades off this mass down into a vast nothing space below. It appears the huge floating rock mass has a constant rain falling upon it. Battlements run along the 80’ high wall where figures can be seen patrolling its length.
Bruenor summons two giant hawks and uses rope tied to them and the ship to get the ship mobile and moving towards the walled structure. Massive outcroppings hang down from the bottom of the stone mass and as you move closer and upward you can make out a moat surrounding the structure and a body of water before its main gate that houses dock and ships. This is where you make for. As you approach, the silence and slight breeze you had been within give way to more overhead clouds and a steady rain falling over the entire floating stone mass. The ship is set down in the body f water and pulled by the birds into a dock where genasi meet and greet you as they assist in tying the ship off. Pholstus recognizes the genasi to be water genasi who greet him with more welcome than the rest of the group. Mooring and dock fees are agreed upon and you find out where you have landed.
The expanse before you is the elemental chaos and this is the City of Rain also known as Gloamnull. A safe haven for all genasi who found refuge here when they escaped their home. It is a growing trade city but it has its challenges as the refuge was not without a price. Safety was offered to the genasi by a demon price Dagon who the genasi now worship. (Pholstus can confirm that this is not by choice for most genasi) You will find a grand cathedral within the city walls devoted to Dagon. There are a handful of structures outside the city walls that are more friendly to other races, but those races are also allowed within the city walls for a fee. The genasi dock hands recommend The Warming Fire tavern as a place to eat, drink and gather for the group. It is located off to the right of the main gate and that is where you head off to.
Starbreaker stays with the ship as the group( with Pick disguised as a genasi) make for the tavern. Into The Warming Fire, a stone single level structure with a glowing fireplace and numerous tables. The bar runs the length of the front room where you see a barkeep and a few patrons. You have a few words with the keep who introduces himself as Garl, an earth genasi who owns this place. Pick has to make a Con saving throw against the “stew” he is served. Pholstus checks it out and concludes it is poisoned. Not a great deal of information is gathered except when you asked about finding crewmen for your ship, it is suggested you head to The Dark Portal within the city, a favorite place of the traveling folk. Back to the ship you go to share the information. Draven and Pholstus decide to head to the gates where they are welcomed and enter the city. They head for the Dark Portal as well to see the market place and all the city interior. Starbreaker again stays with the ship as Pick needs a little revenge against that barkeep, the rest of you head back out into the rain for the Warming Fire again.
Draven and Pholstus ask for directions to the Dark Portal, once there they settle in and take in the atmosphere. They see two main groups in this busy establishment. A short time later they approach a tall half orc looking fellow who seems to be the focal point of the group containing a more mix race collection. An agreement is reached with these vessel traveling beings to gather up a group of around 20 and meet at the dock in two days time. The terms are what Captain Furthak had laid down a few days earlier. Once down in the Dark Portal, back out into the rain and across the bizarre looking for anything interesting. Through the misty rainfall the large cathedral can be seen towards the back of the city below the 80’ wall. A tall slender tower can also be seen back and off the left. This structure is obviously made of a different stone than the city itself. Intrigued, the two make for the tower.
Pick leads the way back into the Warming Fire and makes for the bar. Three dwarves are at the bar and a conversation is started. They tell of an underground tunnel on the far side of the rock mass outside the city walls where they just returned from. With tales of treasure they found and the promise of more. You ask if they would want to join your crew but they decline. As they start to leave, Pick decides to ask for a distraction from the others while he makes behind the bar to steal some spirits. He successfully makes off with two fine looking bottles s you leave and head back to The Brightstar.
Once to the tower, they can make out a sign posted on the tower itself written in draconic reading “enter in reverse”. The two orges patrolling the base of the tower make no notice of the two walking backwards towards the tower as they reach the front door. A large double wooden door they knock upon. A few moments later a robed shadar-kai figure greets them through the open door. Once a few words are exchanged about sharing magic, they are welcomed in. A sharing of spells and other magic is talked about. Draven has found a fellow interested in darkness and shadow as shadar-kai are beings from the Shadowfell or Plane of Shadows. There may be more you can learn from this one.
Meeting back on the ship and sharing tales of what was discovered, you all decided to seek out this tunnel the dwarves spoke of as you are low on funds. Trudging through the rain to the far back side of this floating city, you do come upon two openings that match what the dwarves had described. Following the dwarf tracks into the right hand tunnel, you follow in back and down with Pick leading the way. A split leads to a choice that leads you to a larger cavern than what you had been walking through. A large stone 25’ tall rest near the front of this cavern with eight or ten ancient tree trunks near the back of the cavern. These trunks have no foliage, just a trunk. So Sariel climbs one of the trunks with her new rope of climbing. She then sees a figure atop the large stone and battle breaks out with a banshee and her skeletal friends. All save against the banshees wail and swords, arrows and spells fly. Once you enemy has fallen, Sariela from her perch sees an opening near the back of the cavern…